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Tree

A rather optimized tree asset with both vertice and tri count below 1k, from start to finished

populated in unreal engine 4

populated in unreal engine 4

overdraw

overdraw

leaf texture from internet,I also have to tune up the contrast so the detail wont be flushed out when baking in speedtree

leaf texture from internet,I also have to tune up the contrast so the detail wont be flushed out when baking in speedtree

leaf map in speedtree

leaf map in speedtree

in blender

in blender

add wind animation

add wind animation

billboard,baked from speedtree

billboard,baked from speedtree